NeonHeads (NeonMobs)
Transform ordinary mob encounters into engaging RPG drops with customized helmet abilities.
NeonHeads (built natively on our internal NeonMobs engine) brings expansive ability systems mapping directly onto over 50 native Minecraft entities. Upon killing mobs—ranging from Zombies to Wardens—players have a chance to secure their Head. Equipping these heads provides continuous passive stat effects, and interacting dynamically grants massive shift-click abilities balanced with server-friendly cooldowns.
NeonHeads is a premium plugin by NeonStudios. Ensure your license key is installed inside config.yml. Purchase info: Discord or BuiltByBit.
Why NeonHeads?
Elevate your SMP, Factions, or Survival server with a brand-new chase item economy.
50+ Supported Mobs
Every hostile, neutral, and boss entity has a mapped ability index built-in directly to the base.
Active & Passive Dualities
Simply wearing the head can grant passive stat boosts. Shift-Right click to unleash the active cooldown superpower.
Strict Balance Controls
Global Drop Chance (e.g., 5%) completely controls the inflation of heads. Hard-coded ability cooldowns prevent intense spam.
VFX & Announcements
Notifies surrounding players inside a set block radius when a rare head violently drops from combat.
Installation
Drop the plugin into your workspace and let the abilities begin.
- Drop the File: Place
NeonMobs.jarinto your/pluginsfolder. Note: File retains its engine name. - Dependencies: We recommend
WorldGuardto prevent structural damage, alongsidePlaceholderAPI. - Restart the server entirely.
- In
/plugins/NeonMobs/config.yml, link your purchased `license: "KEY"` to authorize functionality.
Commands
The standard administrative node revolves around the /neonmobs architecture.
| Command | Description |
|---|---|
/neonmobs help | Shows the administrative sub-command dictionary. |
/neonmobs list | Lists out all 50+ mapped functional items. |
/neonmobs info <mobType> | Pulls statistics/cooldown data on a specific entity helmet. |
/neonmobs give <mobType> [player] [amount] | Forces an instant drop injection into a player inventory. |
/neonmobs reload | Immediately refreshes all configurations globally. |
Aliases: /nm, /mobheads
Permissions
NeonHeads provides granular control over who can interact with which heads.
| Permission | Description | Default |
|---|---|---|
neonmobs.use | Lowest level access required to engage plugin core functions. | True |
neonmobs.give | Ability to spawn physical mob-heads. | OP |
neonmobs.bypass | Globally override all active ability cooldown timers indefinitely. | OP |
neonmobs.abilities.* | Total master node for using ALL mob head properties. | True |
neonmobs.abilities.<entity> | Limit usage directly (ex: neonmobs.abilities.warden). | True (Individual) |
Passive Helmet Effects
Any player actively wearing a mob head structure triggers periodic aura evaluations via `config.yml`. Upon helmet detachment, all associated effects wipe to prevent exploit stacking.
settings:
drop-chance: 0.05 # A 5% chance the head will drop securely upon a valid kill
remove-all-effects: true # Prevents infinite stacking if a player macro-swaps helmets repeatedly
action-bar-messages: true # Broadcasts HUD activation updates when passive effects engage
Individual mob passive capabilities can be globally terminated independently of their Active Ability counter-parts beneath the effects: index map.
Active Abilities & Cooldowns
Triggered through the [SHIFT] + [Right-Click] interface. Active ability metrics vary entirely from massive Wither/Dragon strikes to utility jumps derived from Slimes.
Each mapped item requires strict pacing modifiers to retain economy balance.
abilities:
# BOSS MOBS
ENDER_DRAGON:
enabled: true
cooldown: 25000 # 25 seconds required between usages
WARDEN:
enabled: true
cooldown: 15000 # 15 seconds
# HOSTILES
CREEPER:
enabled: true
cooldown: 8000 # Massive advantage in PvP kept limited to 8 second bursts
Support
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