NeonHeads (NeonMobs)

Transform ordinary mob encounters into engaging RPG drops with customized helmet abilities.

NeonHeads (built natively on our internal NeonMobs engine) brings expansive ability systems mapping directly onto over 50 native Minecraft entities. Upon killing mobs—ranging from Zombies to Wardens—players have a chance to secure their Head. Equipping these heads provides continuous passive stat effects, and interacting dynamically grants massive shift-click abilities balanced with server-friendly cooldowns.

Premium Plugin

NeonHeads is a premium plugin by NeonStudios. Ensure your license key is installed inside config.yml. Purchase info: Discord or BuiltByBit.

Why NeonHeads?

Elevate your SMP, Factions, or Survival server with a brand-new chase item economy.

💀

50+ Supported Mobs

Every hostile, neutral, and boss entity has a mapped ability index built-in directly to the base.

⚙️

Active & Passive Dualities

Simply wearing the head can grant passive stat boosts. Shift-Right click to unleash the active cooldown superpower.

📊

Strict Balance Controls

Global Drop Chance (e.g., 5%) completely controls the inflation of heads. Hard-coded ability cooldowns prevent intense spam.

🔊

VFX & Announcements

Notifies surrounding players inside a set block radius when a rare head violently drops from combat.

Installation

Drop the plugin into your workspace and let the abilities begin.

  1. Drop the File: Place NeonMobs.jar into your /plugins folder. Note: File retains its engine name.
  2. Dependencies: We recommend WorldGuard to prevent structural damage, alongside PlaceholderAPI.
  3. Restart the server entirely.
  4. In /plugins/NeonMobs/config.yml, link your purchased `license: "KEY"` to authorize functionality.

Commands

The standard administrative node revolves around the /neonmobs architecture.

CommandDescription
/neonmobs helpShows the administrative sub-command dictionary.
/neonmobs listLists out all 50+ mapped functional items.
/neonmobs info <mobType>Pulls statistics/cooldown data on a specific entity helmet.
/neonmobs give <mobType> [player] [amount]Forces an instant drop injection into a player inventory.
/neonmobs reloadImmediately refreshes all configurations globally.

Aliases: /nm, /mobheads

Permissions

NeonHeads provides granular control over who can interact with which heads.

PermissionDescriptionDefault
neonmobs.useLowest level access required to engage plugin core functions.True
neonmobs.giveAbility to spawn physical mob-heads.OP
neonmobs.bypassGlobally override all active ability cooldown timers indefinitely.OP
neonmobs.abilities.*Total master node for using ALL mob head properties.True
neonmobs.abilities.<entity>Limit usage directly (ex: neonmobs.abilities.warden).True (Individual)

Passive Helmet Effects

Any player actively wearing a mob head structure triggers periodic aura evaluations via `config.yml`. Upon helmet detachment, all associated effects wipe to prevent exploit stacking.

YAML — config.yml
settings:
  drop-chance: 0.05               # A 5% chance the head will drop securely upon a valid kill
  remove-all-effects: true        # Prevents infinite stacking if a player macro-swaps helmets repeatedly
  action-bar-messages: true       # Broadcasts HUD activation updates when passive effects engage

Individual mob passive capabilities can be globally terminated independently of their Active Ability counter-parts beneath the effects: index map.

Active Abilities & Cooldowns

Triggered through the [SHIFT] + [Right-Click] interface. Active ability metrics vary entirely from massive Wither/Dragon strikes to utility jumps derived from Slimes.

Each mapped item requires strict pacing modifiers to retain economy balance.

YAML — config.yml (Timing Systems)
abilities:
  # BOSS MOBS
  ENDER_DRAGON:
    enabled: true
    cooldown: 25000  # 25 seconds required between usages
  WARDEN:
    enabled: true
    cooldown: 15000  # 15 seconds

  # HOSTILES
  CREEPER:
    enabled: true
    cooldown: 8000   # Massive advantage in PvP kept limited to 8 second bursts

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